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| Post | Author | Url | Body | ||||
|---|---|---|---|---|---|---|---|
| Bioshock | Nitin | nitind@pobox.com | I think your evaluation of the game being about conserving ammunition is a little off, at least once you're closer to the end of the first act. Judicious usage of it and regular visits to vending machines tends to take care of that problem. | Show | Edit | Destroy | |
| Bioshock | Jeremy | jeremy.thornhill@gmail.com | Well, the vending machines help, but the selection at any location is limited and they may not always have what you want. At no point in the game could I fire willy-nilly with my weapon of choice - I'd always have to have at least 2 "primary" weapons in case one ran out of ammo. The ammo scarcity (or, more often, limited carrying capacity) forces you to think about conservation. For me, once I hit "act 3," I almost always had a good supply of ammo for at least one of my preferred weapons - but one big fight could still take you from full capacity to almost empty. It's something I could never stop thinking about, and I'd always try to plan my fights to waste the least amount of ammo. A note about difficulty, in general - I played on hard, with the resurrection tubes disabled, and I still sometimes felt the game was too easy. The toughest fight that I recall is actually the first Big Daddy battle, where your ammo and plasmid options are really limited - I found myself hammering down first aid kids and barely squeaking through that. But later in the game there are two weapon types - electric buck and electric gel - that are so ridiculously overpowered that they can trivialize any encounter (even the final boss) by effectively perma-stunning an enemy. These are controlled by scarcity and low carrying capacity, but once I started seeing U-Invent machines I was able to always have enough gel on hand to take down Big Daddies, and that turned them from brutal and dangerous encounters to complete pansies. I feel like this is how it's designed to work - that you have the "god mode" gun that you essentially save for the boss fights - but the way in which it works makes these fights really feel lame. | Show | Edit | Destroy |
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